Author Topic: More occlusion shading via Graph Editor  (Read 1702 times)

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Offline Despot

More occlusion shading via Graph Editor
« on: May 12, 2015, 07:47:20 am »
This time the Occlusion material is mixed with a diffuse texture via the Graph Editor

Again, it would be nice to get some feedback/comments from Luxion bods...

J

Offline KeyShot

Re: More occlusion shading via Graph Editor
« Reply #1 on: May 12, 2015, 08:16:08 am »
Looks great. It would be nice to see screenshots of your shader editor for these materials.

Offline Despot

Re: More occlusion shading via Graph Editor
« Reply #2 on: May 12, 2015, 08:54:54 am »
Sure, here it is Henrik...

J

Offline Despot

Re: More occlusion shading via Graph Editor
« Reply #3 on: May 12, 2015, 09:07:52 am »
Made a mistake... this is the wrong Graph, in this one I believe the ambient occlusion is affecting the texture map only...

For the above render, the output of the Occlusion node is plugged into the Specular input of the Metallic Material node

J

Offline Despot

Re: More occlusion shading via Graph Editor
« Reply #4 on: May 12, 2015, 09:32:55 am »
This shows the effect of using the Occlusion Shader in the Specular Channel...

J

Offline KeyShot

Re: More occlusion shading via Graph Editor
« Reply #5 on: May 12, 2015, 09:39:21 am »
Looks great!

Offline TpwUK

Re: More occlusion shading via Graph Editor
« Reply #6 on: May 12, 2015, 12:15:49 pm »
Oh boy - I seriously need to up my game - Excellent shader J

Martin

Offline Speedster

Re: More occlusion shading via Graph Editor
« Reply #7 on: May 12, 2015, 02:26:16 pm »
Sheesh!  I'm trying to learn Zbrush, and now I have to dive into Graph Editor!  Exciting stuff happening!
Bill G

Online Josh3D

Re: More occlusion shading via Graph Editor
« Reply #8 on: May 13, 2015, 08:38:38 am »
The difference with Occlusion is spectacular.