Author Topic: Importing from 3d Studio Max  (Read 3711 times)

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Offline ZF1

Importing from 3d Studio Max
« on: May 27, 2015, 11:40:16 am »
I do a lot of updates to renderings so once I set up a scene with materials and cameras I import to the scene so I don't have to set up everything again on the different options I present to the clients, sometimes it works, a lot of times it crashes.

I work in 3d studio max 2013, use the plugin and export to bip, all works great, but when I import into a scene keyshot crashes, if I uncheck import materials it imports fine but it defeats the whole purpose of importing and not having to remap or rework all the materials.



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Re: Importing from 3d Studio Max
« Reply #1 on: May 27, 2015, 12:31:24 pm »
We know about the issue. It is fixed in KeyShot 6.