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Horse Head Signet Ring

Started by Despot, August 18, 2015, 02:37:50 PM

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Despot

An exercise in using multiplied roughness maps... no diffuse/colour maps used

model by Jose Alfredo


Speedster

Wow!  Multiplied as in "stacked" or are nodes "doubled"?
Bill G

TpwUK

Impressive work J - That's some seriously good materials work dude :)

Martin

Despot

Cheers Martin and Bill !!

I suppose they are stacked and doubled, meaning that the output of a roughness colour composite node (2 maps multiplied) is then the input for another colour composite node (2 maps in overlay mode)

J

edwardo

I haven't installed the latest ks6... are you telling me we can now apply textures as multiply 'layers' etc (like photoshop and others)?

nice results btw!
E

Despot

#5
Hey Edwardo

I'm not mixing two completely different materials here, although that sort of can be achieved using labels.

What I've done here is blended two image textures using the colour composite node, this node allows the mixing of two textures using blending modes (screen, darken, overlay etc) and opacity sliders. Hope I'm not teaching my granny how to suck eggs here ;)

I then went one step further and used the outputs of two separate blends as the input for another colour composite blend.

Bear in mind though, that these were roughness only, nothing used in the colour slots  :)

J

Despot

#6
Another shot...  :)

TpwUK

Yeap yeap yeap yeap yeap ....

Even better result than the first - awesome result J

Martin


Despot

A clean one... well almost

Speedster

Hmmm...  "Ultrasonic Cleaning".  Is that a new tool in KeyShot 6?  Just kidding!  Like it better dirty!
Bill G

Josh3D

Dang! So good!! Great use of the roughness maps.

djorzgul

Very, very, very interesting. Images look really nice.
What are the render times ( approx) and how many cores you use?
Just curious.

Despot

Hey Djorzgul

Render time was 15 minutes using 8 Cores (Intel 4790 K Overclocked)

Appreciate your comment :)

J


djorzgul

That's neat render time for a picture like that.