Playing around with leather

Started by jet1990, October 28, 2015, 07:53:46 AM

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jet1990

Hi all,

Just been messing about with some leather textures downloaded from the keyshot cloud.

nothing majorly awesome, just trying to develop skills. I added an area light to a sphere in the lampshade but i was strugglign to create a material using the advanced option that would allow some light to come through. The backdrop is a ramp loaded in as geometry with a a matt paint.

Lights are the standard 2 panels with a highlight. What do you recommend for a studio style light setup?

Esben Oxholm

Quote from: jet1990 on October 28, 2015, 07:53:46 AM
What do you recommend for a studio style light setup?

For this one I would say that you shot bring in some black areas (if there aren't any yet) to you HDRI to create some contrast in the materials. Maybe also add a bright pin to create some clearly visible highlights.

Great start. You could try to move the lamp a bit to the left or right for a better composition. It doesn't look to good there in the dead center of the chair :)

Speedster

Don't forget to add a material to the base of the red chair!  And I agree, move the lamp over.  I've found that leather is tricky, but physical lights can really make the material pop.
Bill G

Will Gibbons

Yep! interested to see where this goes. Leather is tough in my own experience.

jet1990

Made a few changes to the lighting and back drop. added a plane on the left side with an area light.

jet1990

raised the bump slightly on the texture

joseph

1289.jpg seems most natural as a new sofa set from a showroom  ;)