Author Topic: Workflow from C4D and Maya  (Read 3957 times)

0 Members and 1 Guest are viewing this topic.

Offline velvetelvis

Workflow from C4D and Maya
« on: April 11, 2015, 04:25:24 am »
Hi - I was just wondering if anyone could point me at the right tutorial/resource. I'm trying to create animation (keyframe and dynamics/physics based, sometimes in Maya and sometimes in C4D - and bring into keyshot for render. I've tried with fbx and nothing happens - the geometry just stands still. Would anyone know of a guide for this? (The manual doesn't seem to cover it)

Offline Artur

Re: Workflow from C4D and Maya
« Reply #1 on: December 11, 2015, 08:46:33 am »
Same Problem here.

Offline TpwUK

Re: Workflow from C4D and Maya
« Reply #2 on: December 11, 2015, 10:01:30 am »
You need to export deformations as Alembic Cache (ABC) files and be running KS6, I have not tried any particle based animations but as far as i know they are not supported because the emitter is not geometry and KS can't inject the particles geometry on the fly. If you are using transformations, then FBX should work with either version 5 or 6

Martin

Offline Artur

Re: Workflow from C4D and Maya
« Reply #3 on: December 14, 2015, 12:16:52 am »
I currently use C4D for the animation.
I researched the ABC you talked about and I think this is only for Maya.

If you could redirect me to a C4D tutorial for this one or even some pictures of the process I would be thankfull.

Offline TpwUK

Re: Workflow from C4D and Maya
« Reply #4 on: December 14, 2015, 12:33:50 am »
I currently use C4D for the animation.
I researched the ABC you talked about and I think this is only for Maya.

If you could redirect me to a C4D tutorial for this one or even some pictures of the process I would be thankfull.

See if this helps ... https://vimeo.com/46776463

Martin