Author Topic: Problem with projecting UVs  (Read 16063 times)

0 Members and 1 Guest are viewing this topic.

Offline Vladimir Venkov

Re: Problem with projecting UVs
« Reply #15 on: March 03, 2016, 01:21:13 pm »
BTW you easily replicate this situation and believe - it not going to work... Help on this will be appreciated...

Offline Daf57

Re: Problem with projecting UVs
« Reply #16 on: March 03, 2016, 01:29:05 pm »
Hi Vladimir,

I believe it's a bit of a bug, too, but I finally found a way to get it to work. Go back to Zbrush, select the object(s) and go to Texture Maps - there click new texture (to remove matcap) - then re-render and the UVs should map correctly in KeyShot. That worked for me. It's like the matcap is preventing viewing the texture on the object once in KeyShot.

Hope that helps!
Daf

Offline Vladimir Venkov

Re: Problem with projecting UVs
« Reply #17 on: March 03, 2016, 01:35:35 pm »
Thanks Daf57:). Yes I use the same method - I load the textures in Zbrush and the send the object to Keyshot. Cheers

Offline TpwUK

Re: Problem with projecting UVs
« Reply #18 on: March 03, 2016, 02:50:18 pm »
Thank you so much, Martin! :)

I confused file types with this ... The ZPR file format supported by KS is for 3D Printers and are not ZBrush project files. My apologies for confusing things :/

Martin