Author Topic: Random Renderings (+ An apple a day)  (Read 77984 times)

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Offline NM-92

Re: Random Renderings
« Reply #105 on: August 11, 2016, 01:46:31 pm »
Here it goes. I've split the surfaces for you, so all the walls can function as lights if you wish or be textured individually. Ceiling has some insets where lights can be applied too. I normally use this with an all black HDRI, and sometimes i add a backdrop ramp inside as well. I usually duplicate some of the planes if i need to highlight any specific spot. Hope it helps !

Offline nicordf

Re: Random Renderings
« Reply #106 on: August 11, 2016, 03:22:21 pm »
Here it goes. I've split the surfaces for you, so all the walls can function as lights if you wish or be textured individually. Ceiling has some insets where lights can be applied too. I normally use this with an all black HDRI, and sometimes i add a backdrop ramp inside as well. I usually duplicate some of the planes if i need to highlight any specific spot. Hope it helps !

That file is gold!!! Use it wisely;)

Offline Esben Oxholm

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Re: Random Renderings
« Reply #107 on: September 06, 2016, 11:55:00 pm »
Here it goes. I've split the surfaces for you, so all the walls can function as lights if you wish or be textured individually. Ceiling has some insets where lights can be applied too. I normally use this with an all black HDRI, and sometimes i add a backdrop ramp inside as well. I usually duplicate some of the planes if i need to highlight any specific spot. Hope it helps !
Thanks a lot NM-92. Very kind of you.
It's great, but didn't manage to create anything serious with it, yet :)

Here it goes. I've split the surfaces for you, so all the walls can function as lights if you wish or be textured individually. Ceiling has some insets where lights can be applied too. I normally use this with an all black HDRI, and sometimes i add a backdrop ramp inside as well. I usually duplicate some of the planes if i need to highlight any specific spot. Hope it helps !

That file is gold!!! Use it wisely;)
Haha, I will!


A few new renderings (Mouse model from grabcad and Lamp from http://sorenrose.com/download-3d):

Offline Arian Shamil

Re: Random Renderings
« Reply #108 on: September 07, 2016, 09:14:38 am »
That lamp.........A M A Z I N G  :o
I really love it!

Offline Despot

Re: Random Renderings
« Reply #109 on: September 07, 2016, 01:33:50 pm »
Agreed... the lamp is a thing of elegant beauty :)

Offline Finema

Re: Random Renderings
« Reply #110 on: September 07, 2016, 08:50:53 pm »
beautiful work and details in textures
+1 for the lamp  ;)

Offline bdesign

Re: Random Renderings
« Reply #111 on: September 07, 2016, 09:08:35 pm »
Superior work, Esben. I love how you usually add a bit of particulate matter to your renderings...really makes the realism pop :)

Cheers,
Eric

Offline DMerz III

Re: Random Renderings
« Reply #112 on: September 09, 2016, 08:54:12 am »
Yes good point on that Eric, love the specs of 'dust'.

Esben, what is your usual process for adding that detail, is it post? is it a label with an opacity channel tied to the camera perspective?
Maybe you've shared this somewhere else, apologies if this question is redundant.

Offline Esben Oxholm

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Re: Random Renderings
« Reply #113 on: September 14, 2016, 11:11:21 pm »
That lamp.........A M A Z I N G  :o
I really love it!
Agreed... the lamp is a thing of elegant beauty :)
beautiful work and details in textures
+1 for the lamp  ;)
Superior work, Esben. I love how you usually add a bit of particulate matter to your renderings...really makes the realism pop :)
Cheers,
Eric
Thank you so MUCH, guys. Really appreciated.

Yes good point on that Eric, love the specs of 'dust'.
Esben, what is your usual process for adding that detail, is it post? is it a label with an opacity channel tied to the camera perspective?
Maybe you've shared this somewhere else, apologies if this question is redundant.
In the past I've added it in post, but I've recently started to do it directly inside KeyShot by layering materials and using a dust 'overlay' texture as an opacity map. I did a short tutorial yesterday on this proces. Check it out here:
https://youtu.be/5EDJkN6SPLA

Offline Finema

Re: Random Renderings
« Reply #114 on: September 14, 2016, 11:26:24 pm »
Really good tutorial
Thanks Esben  ;)

Offline Despot

Re: Random Renderings
« Reply #115 on: September 15, 2016, 05:10:58 am »
+1

Been doing something similar to this for a while now, but not with dust :)

Offline NM-92

Re: Random Renderings
« Reply #116 on: September 15, 2016, 06:43:57 am »
I've been doing it this way too and i am pretty happy with the results. Playing with the brightness/contrast of the opacity map gives you control over the visibility of the dust to achieve different effects.

Offline Will Gibbons

Re: Random Renderings
« Reply #117 on: September 15, 2016, 07:17:02 am »
Great video!

Offline Esben Oxholm

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Re: Random Renderings
« Reply #118 on: September 16, 2016, 05:58:13 am »
Thank you guys!

I've been doing it this way too and i am pretty happy with the results. Playing with the brightness/contrast of the opacity map gives you control over the visibility of the dust to achieve different effects.
True. I totally forgot that part. I gotta have a basic script next to me next time I'm doing a tutorial :)
Actually, I usually use the 'color to number'-node instead of adjusting brightness/contrast as I find it easier to control.

Offline Will Gibbons

Re: Random Renderings
« Reply #119 on: September 16, 2016, 06:21:59 am »
[quote
Actually, I usually use the 'color to number'-node instead of adjusting brightness/contrast as I find it easier to control.
[/quote]

I've just started using the color to number and have to agree. It's powerful.