Mesh Modeling - Various renders practice (+Erlenmeyer Flask)

Started by NM-92, May 16, 2016, 02:15:01 PM

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Despot

Great stuff Nicolas, the close-up is a killer :)

NM-92

Thanks for the nice comments guys. I'm wondering what i'll do next !

Arian Shamil

The zoomed shot is really special! Love it!
The camera, the colors...all perfect!
Great work!

NM-92

Quote from: Arian Shamil on September 06, 2016, 11:48:56 AM
The zoomed shot is really special! Love it!
The camera, the colors...all perfect!
Great work!

Missed your comment Arian. Thank you very much !

NM-92

Hey guys, i've been busy for a while. I needed to do something to practice a bit. Model is from animium.com


Despot


Finema


TpwUK

That's worked out pretty cool really - Job well done Nico

Martin

NM-92


Magnus Skogsfjord


NM-92

Quote from: Magnus Skogsfjord on October 11, 2016, 12:57:23 AM
That's some nice grunge. +1

Thank you very much Magnus.

Quick render of a model from threedscans.com and a bit of post processing play. I'm just doing quick images until i have the time to face another big scene. Cheers !




NM-92

I wasn't very satisfied with that last one, but i'll try to recover from it with this one ! :P I was playing and trying things in Blender when i stepped with the ocean modifier, and this came out. I'm pretty happy with it.


Finema

Really nice indeed  ;) The foam is vey realistic.
Can you explain this project ?

NM-92

Quote from: Finema on October 18, 2016, 09:56:51 PM
Really nice indeed  ;) The foam is vey realistic.
Can you explain this project ?

Yes, of course. I'm currently learning (trying) Blender, so i found a cool modifier called ocean. Playing with these gave me as a result the base mesh and geometry for the render. I imported that into KS and used an advanced material for the water. Both the foam and the water are generated by a single texture of a sea photograph that i obtained from google and applied as : diffuse , roughness and bump. Along with the sea bump i used a fractal noise procedural to generate extra waviness. Used an exterior environment (i think from VizPeople) and voila ! Post processing was done in PS.

Finema

#104
Great ! Thanks Nico  ;)
In fact, the water and foam photo is different as the mesh.
I believed that the foam was generated in Blender (particules).
I had made a test with a mesh (waves) and only Material Graph without photo, but that must be improved.
a screenshot in attachment