Author Topic: parenting existing texture coorindates  (Read 1841 times)

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Offline whatdoiknow

parenting existing texture coorindates
« on: May 18, 2016, 06:44:34 pm »
I received a file with models texture mapped using various mapping, ie box, planer projection, etc. I have been asked to create an animation from those models. I setup a parenting structure that allows the animation to work, but when I transform the model and parent it the mapping coordinates break. Is there a way to lock the texture coordinates so I can animate and not have to remap?

« Last Edit: May 18, 2016, 06:58:01 pm by whatdoiknow »

Offline whatdoiknow

Re: parenting existing texture coorindates
« Reply #1 on: May 19, 2016, 04:27:18 pm »
I figured it out. Once the object is parented it takes on the scale of the parenting object, including texture coordinates. In this case the object scale changed from 1 to .1
In the scale x/y values, I had to take the original amount and move the decimal over 2 spots to the right. IE, the original amount was 1.35, the new amount is 135.

All textures aligned properly after doing so.