Keyshot 6.1- animation deform 3DSMAX plugin fail

Started by guest83074, June 15, 2016, 07:45:49 PM

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guest83074

Hi everyone.
I was really excited when finally some days ago  I have seen this video with the possibility to render animation come from deform or skin modifier.
https://www.youtube.com/watch?v=yei0huI2ck8
I did a simple animation of a bend cylinder but it don't works.
I followed the instructions in the video. I assigned material and lights to the cylinder , saved . Then I click on the script , changed png to jpg extension and run the script. It works for some seconds and seems is saving frames but no any jpg is saved anywhere. Then I run the video encoding script and it cannot load any sequence because all the keyshot sequence files are in .bip format , not in .jpg format.
Basically the 3DSmax plugin works  exporting a bip file for each frame but the problem is how to work with the script to render the sequence.
Maybe is it me , I make some mistake ?
Thanks

Os: Windows 7 professional
Keyshot: 6.1.72
Plugin version: 1.3.11
Modelling software: 3dsmax 2016

hstokholm

Hi 3DSoldier.

When the script is running it is actually adding all the scripts to the render queue instead of rendering them all out.
If you go to your queue (Render -> Render -> queue) you should see all your frames and be able to render them out using 'Process Queue'.