Author Topic: Foliage Testing  (Read 6361 times)

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Offline TpwUK

Re: Foliage Testing
« Reply #15 on: July 05, 2016, 09:26:07 am »
If you check the "sync" option you will ensure that all common options will be the same across all texture channels.

It was one of the first checks I made Thomas - Thanks for looking though :)

Martin

Offline TpwUK

Re: Foliage Testing
« Reply #16 on: July 08, 2016, 09:23:39 am »
Last testing with this plant now - SubD and Thickening of leaves etc with Blender
Rendered of course with KS 6.2.99 beta and the same materials and textures as before. I still have issues with the results, but i think i just need a different subject plant with different leaf type rather than Palm/Frond type.

Martin

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Re: Foliage Testing
« Reply #17 on: July 08, 2016, 12:14:25 pm »
Looks good. Can you post a close-up of the leaves?

Offline TpwUK

Re: Foliage Testing
« Reply #18 on: July 08, 2016, 07:36:05 pm »
These billboard type leaves don't work very well for close up work.... Adding body to the planes used for the leaves doesn't give you any volume for the SSS because the opacity effectively produced open edges, I don't think you can re-work the UV mapping either because there are no faces internally on the mesh that would line up with the photo based texture.

In conclusion - This type of model is ok for interior scenes where a close-up is unlikely, otherwise the leaves would be better as modelled geometry rather than planes/billboard based.

Martin