Keyshot 10GB large .Bip files and large .ext for each batch render in the queue

Started by OccultMonk, September 15, 2016, 09:15:24 PM

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OccultMonk

Batch renders seem to create an .ext file for each item in the queue. So if I have 10 items in the Queue then it will create 10 .ext files of each 10GB. Why does Keyshot have to save the file for each item in the Queue? Why not just change the settings and re-render?

Saving with an external reference would be better (like XREF in 3dsmax). Currently the file size is extremely large (around 10GB) for heavy Zbrush models imported with bridge. The .Bip could only contains a reference to the model. If I save multiple versions of a Keyshot file it adds up quickly with each being 10 GB.

guest84672

Because the queue allows you to save any scene that you open throughout the day.

OccultMonk

Quote from: thomasteger on September 16, 2016, 01:31:03 PM
Because the queue allows you to save any scene that you open throughout the day.

But should there not be an option to add scene states and files? That would prevent a new large file for each batch render. Zbrush bridge can create quite large files.