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Hide objects from renderer

Started by guest86847, September 05, 2016, 04:19:16 PM

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guest86847

Hi,

Here I've used a cube with flat material and transparency masking. A point light was placed inside the cube to cast some cool shadows on the ground. I only want the shadows but not the object casting them.

So, an option for "hiding" the actual geometry from the renderer would be nice.

bdesign

Use an Emissive material and disable "Visible to Camera" and "Visible in Reflections".

Cheers,
Eric

guest86847

Eric, can you please provide the scene file?

LayC42

Quote from: Armill on September 06, 2016, 03:00:09 AM
Eric, can you please provide the scene file?

just change your flat material to emissive and toggle off the option Eric (besign) described. That's all.

hope that helps

guest86847

Quote from: LayC42 on September 06, 2016, 10:04:36 AM
Quote from: Armill on September 06, 2016, 03:00:09 AM
Eric, can you please provide the scene file?

just change your flat material to emissive and toggle off the option Eric (besign) described. That's all.

hope that helps

Nope.

LayC42

Quote from: Armill on September 06, 2016, 10:27:38 AM
Quote from: LayC42 on September 06, 2016, 10:04:36 AM
Quote from: Armill on September 06, 2016, 03:00:09 AM
Eric, can you please provide the scene file?

just change your flat material to emissive and toggle off the option Eric (besign) described. That's all.

hope that helps

Nope.

Then I hope that this file will explain Eric's solution to you.
You can play with the material settings (like the marble texture) in the opacity channel of the light body parts

cheers
Marco

guest86847

Now it's clear to me. Thank you guys.
Problem was that I forget to re-enable the point light. I though you used the emissive to mask the light and illuminate the scene at once.  ;D