Author Topic: How to adjust the pivot for animation  (Read 3613 times)

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Offline thisfrankie

How to adjust the pivot for animation
« on: October 27, 2016, 08:02:53 pm »
Hi,

I used Rhino 5 to create an turning knob and its axis does not align the XYZ, how to adjust it?

Thanks

Offline thisfrankie

Re: How to adjust the pivot for animation
« Reply #1 on: October 27, 2016, 08:16:03 pm »
What I am saying is how rotate the object's axis

Offline INNEO_MWo

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Re: How to adjust the pivot for animation
« Reply #2 on: October 28, 2016, 12:33:38 am »
An example would be very helpful to help you - I guess

Offline Will Gibbons

Re: How to adjust the pivot for animation
« Reply #3 on: October 28, 2016, 07:06:48 am »
In KeyShot Edit>Add Geometry>Add Cube.

Scale the cube if desired to a bit smaller than your dial. Align the center of the cube to the center of your knob's pivot. Right-click the knob>move part, then in that little dialogue box where it says 'Pivot'... self, to the right, choose 'pick' and click on the cube you added. Now, the pivot is centered to the cube's center and you can rotate around that. You can move that cube and the pivot will move with it.

Does that help?

Offline thisfrankie

Re: How to adjust the pivot for animation
« Reply #4 on: November 17, 2016, 05:12:52 pm »
Thanks Will, it helps a lot! ;D