Camera path animation - using multiple camera path animations

Started by Shaun B, February 08, 2017, 01:19:12 PM

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Shaun B

Hello,
can any tell me if there is a limit to number of camera path animations per keyshot scene / file.
Have been trying to add multiple camera paths, and once I create a second, the first camera path cant be seen in animation time line.
Not sure if this is limitation, or I'm doing something wrong?...Hopefully the latter?


LayC42


richardfunnell

You can only have one camera active at a time, so when you're using a saved camera with an animation applied to it the other camera animations won't show up in your timeline. They're simply not visible since we don't support more than one camera active in the scene.

To LayC42's point, you can use the "Camera Switch Event" to change from one camera to the next. This shows up as a dot in your animation timeline and controls when the camera change takes place.

Shaun B

Yes, "Camera Switch Event" worked.
Thanks to you both for replying quickly on this.

FYI this was my first post, and didn't see your replies come in last week until now...:)

Öner

Camera switch Event is working too sharp, is there any option like ease in/out while camera changing on this mode?


Quote from: richardfunnell on February 09, 2017, 05:30:31 AM
You can only have one camera active at a time, so when you're using a saved camera with an animation applied to it the other camera animations won't show up in your timeline. They're simply not visible since we don't support more than one camera active in the scene.

To LayC42's point, you can use the "Camera Switch Event" to change from one camera to the next. This shows up as a dot in your animation timeline and controls when the camera change takes place.

richardfunnell

Not in KeyShot, you would have to render 2 different animations and fade them in post.