Alias IGES

Started by mountevers, March 23, 2010, 09:25:35 AM

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mountevers

Im running alias on mac and have problems with IGES. I can't group the surfaces so that i can give them different materials. Keyshot only lets me put materials on one surface patch at a time (witch takes an insane amount of time).

On the PC versions of hypershot, materials were grouped according to the layering in alias.

Is there a sulotion for this?

Admin

Are you running KeyShot 1.9.54 ?

mountevers

No, 1.9.48.. Did not know that a newer version was out...

guest84672

Always check the software update section. Yes, 1.9.54 will address the issue.

mountevers

Still having problems... Keyshot just randomly groups the surfaces, with materials it looks kind of like a chessboard.

If I want to export a model from Alias in to Keyshot and want to group certain surfaces together in order to give them the same material, how should i do?

Example: all bodypanels white paint, all windows glass, rims metal, all crome details crome etc..


guest84672


MichaelN

I am having the same issue with KeyShot not allowing me to apply different materials to different parts (in my case everything gets painted the same color).

I'm also using Alias on a Mac and I use layers for the different parts/materials on my models.  I'm running the latest version of KeyShot as well (v1.9.54).

Is there a fix for this (other than exporting each part into a separate IGES file)?

guest84672

Can you send an example file? That would help.

MichaelN

Sure.  What kind of file (IGES, JPEG...?) and where should I send it?

guest84672

IGES file - send to support@luxion.com.

Thanks,
Thomas

MichaelN


MichaelN

I think I figured out what the problem is with respect to exporting IGES files from Alias.

DON'T group part(s) prior to exporting to IGES!

Regardless of whether you have items organized on different layers, if you group before exporting to IGES, KeyShot will apply material based on groupings and not on layers.

boogie

#12
my solution would be:

1) transform the surface(s) to shells (a bit time consuming) so you got the separate parts
2) assign the different shells to different layers
3) "export active(shells) as" iges

then you should get all separate parts as you wanted.

I was mad annoyed by exporting the surfaces to iges since all small surfaces were single parts and I ended up with some models having like 1000 parts.