Author Topic: Is there a way to create your own materials in keyshot?  (Read 36375 times)

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Offline Sir_Knut

Re: Is there a way to create your own materials in keyshot?
« Reply #15 on: July 15, 2010, 02:28:31 am »
I posted this here, because a new topic is a bit overkill,

I integrated the materials from hypershot into keyshot. Keyshot reads the *.bip files the same way as it reads the *.mtl files.

Now I have more than 300 materials to choose from.

How to get those extra materials for free? download the trailversion of hypershot and copy the content of the "MaterialLibraries"-folder (located in the "programdata"/"bunkspeed"/etc.) to keyshot's own material folder.


Hello,

I tried that, but the bunkspeed files are in an *.bmf not in *bip and I don't get running in keyshot...

Has anybody an idea?

greetings


Sir_Knut

guest84672

  • Guest
Re: Is there a way to create your own materials in keyshot?
« Reply #16 on: July 15, 2010, 08:08:43 am »
We don't support "Bunkspeed Files".

Offline trafalgar

where are keyShot material?
« Reply #17 on: July 20, 2010, 10:41:25 am »
Sorry but
what is the address in keyshot file for take BunkSpeed material library.
keyShot material library does not have files as same
BunkSpeed (kind).

Thanks

guest84672

  • Guest
Re: Is there a way to create your own materials in keyshot?
« Reply #18 on: July 20, 2010, 11:37:44 pm »
Only old HyperShot material files (.bip in the Materials Folder) are supported.