Is there a way to create your own materials in keyshot?

Started by itc, March 26, 2010, 01:12:22 PM

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Sir_Knut

Quote from: PredatorKS on May 08, 2010, 12:18:15 AM
I posted this here, because a new topic is a bit overkill,

I integrated the materials from hypershot into keyshot. Keyshot reads the *.bip files the same way as it reads the *.mtl files.

Now I have more than 300 materials to choose from.

How to get those extra materials for free? download the trailversion of hypershot and copy the content of the "MaterialLibraries"-folder (located in the "programdata"/"bunkspeed"/etc.) to keyshot's own material folder.


Hello,

I tried that, but the bunkspeed files are in an *.bmf not in *bip and I don't get running in keyshot...

Has anybody an idea?

greetings


Sir_Knut

guest84672


trafalgar

Sorry but
what is the address in keyshot file for take BunkSpeed material library.
keyShot material library does not have files as same
BunkSpeed (kind).

Thanks

guest84672

Only old HyperShot material files (.bip in the Materials Folder) are supported.