Help with texture recreating

Started by satrius, August 02, 2017, 06:54:41 AM

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satrius

Hi All,
I am new here and I am newbee as a Keyshot user. There is a pattern i need to recreate on a plastic material and I don't know how. I read through internet and am supposed to do it via 'Textures' - bump maps but for some reason i cant make it work. I tried going through few video lessons on youtube but I couldn't do it. Please see the attached image. Any suggestions are welcome, links to tutorials too. :)

Thank you in advance!

https://ibb.co/nETcn5

or



satrius

On second thoughts. I wasn't clear enough.
I have a temp solution. I am using a PNG pattern applied to the Textures-Bump. The problem is it is an external file that may get lost (due to S drive changes etc.) and I was looking to find a way to recreate it by using only keyshot's resources.

LayC42

Do you ever played with procedural textures?
Try'em in KeyShot 7. The new types should help you creating this.

Or maybe you'll attach a sample file so that the community can play with and reply solutions?!


Hope that would help to find the answer(s).

Esben Oxholm

Hi Satrius.

Here's a quick setup. Not perfect, but might help you in the right direction.
Download KSP here: https://we.tl/Tc4Sjs7wy9

Best,

designgestalt

hello Esben,

good approach ...
not trying to tease you, but there is some irregularity in the size of the pattern shown in the examples. they look like some kind of fabric.
is there a way to mimic that with the procedural texture (i.e. put some kind of randomness into the size of the squares)
thanks upfront!
cheers
designgestalt

Esben Oxholm

Quote from: designgestalt on August 08, 2017, 07:06:35 AM
not trying to tease you, but there is some irregularity in the size of the pattern shown in the examples. they look like some kind of fabric.
is there a way to mimic that with the procedural texture (i.e. put some kind of randomness into the size of the squares)
thanks upfront!

Good catch, Dirk. I noticed that as well, but couldn't find a way to drive a random distance between the lines.
Maybe it can be approach a different way that allows to do it. :)

NM-92

Quote from: Esben Oxholm on August 05, 2017, 05:04:23 AM
Hi Satrius.

Here's a quick setup. Not perfect, but might help you in the right direction.
Download KSP here: https://we.tl/Tc4Sjs7wy9

Best,

Esben, applying the same procedural into the specular channel can also help to simulate some "depth" in the bump when the bump height is not enough. Not sure if necessary in this particular case or if you already knew, just adding a tip to your solution. Cheers !