BMW M4

Started by Nils Piirma, October 11, 2017, 01:23:31 PM

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Nils Piirma

I already posted this in the amazing shots thread but i thought i put it here also. Perhaps a podium position on this one :D

Materials used
Axalta paints with some deltas changed.
Cloudy plastics on the scene glass panels.
Triple geometry with cloudy plastics on the rear lights.
Translucent material on the tire wall texture (splitted geometry)
Metallic paint as car body with blueish tinge on the clearcoat.

Carbon fiber parts with material graph.

Scene fully modeled by me in 3ds max.
Refference:
https://www.google.ee/search?client=ms-android-samsung&biw=412&bih=448&tbm=isch&sa=1&ei=GoDeWaWoK4HO6ATi6qGwCg&q=hangar+h16+france&oq=hangar+h16+ftance&gs_l=mobile-gws-img.1.0.30i10k1.2973.10108.0.11536.20.20.0.0.0.0.455.2270.10j7j4-1.18.0....0...1.1j4.64.mobile-gws-img..3.6.713....151.CYuTr70kQug

Pouya Hosseinzadeh

Well done dear Nils...I really love this scene.good luck man!

cjwidd


DriesV

The custom built environment gives some interesting reflections on the car. Really nice approach. We don't see fully modeled environments very often.

Dries

Josh3D

Yes, LOVE that structure. Super cool.

Will Gibbons

The extra effort really pays off in this image. Nice work!

Nexus