Deformable meshes - problem with .abc file geometry / [Blender/Keyshot]

Started by Oskar_K, February 07, 2018, 01:56:21 PM

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Oskar_K

Hello everyone,

It seems that the problem is solved! After dozens of hours spent trying normals modifers, triangulation and checking/unchecking random checkboxs inside Blender I got the solution !

Just for making life of future keyshot users' generations easier, here's what helped:
1. for multiple objects: simply unchecking "NORMALS" checkbox while exporting alembic files from Blender
2. for deformations:  simply unchecking "NORMALS" checkbox while exporting alembic files from Blender AND unchecking "CALCULATE NORMALS" while importing abc file into Keyshot

!!! :)

Please find attached simple simulation and bending animation, both animated in Blender and rendered in Keyshot.

Oskar

DMerz III

 :) Hey that's very nice of you to come back with the solution, very much appreciated! Glad you got it to work, I'm sure I would try deformations sometime in the near future, and you probably just saved me tons of headaches.

Chad Holton

Nice! I've been wanting to test this out with Blender too. Thanks for the tips.

Will Gibbons

+1

I haven't had time to troubleshoot all the possible options. Thanks for sharing your findings here.