Edge outlines with Keyshot 7 ??

Started by megadok6, August 23, 2017, 02:56:27 AM

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megadok6

Hi every one, and before all, sorry for my English, I'm French ^^

I used to use this technic to make my edge outlines white or black on my renders: https://www.keyshot.com/forum/index.php?topic=11737.0

But it's not working anymore with KS7... Do you have any solution to do the same thing?

Thank you.

DriesV

Hi,

As rightly pointed out in the topic you refer to, that trick was exploiting a bug in KeyShot 6. Since the bug was fixed for KeyShot 7, the technique doesn't work anymore.
We have plans to introduce a Toon texture that can be used as an opacity map for materials.
Unfortunately there is no straightforward alternative at the moment.

Dries

mattjgerard

Too bad the "bug" can't be reinstated and renamed a "feature"!

megadok6

I didn't know that, too bad :/

Well, if you plan to introduce a simpler way to do that, that's great. I use it for all my granite textures to make the edges more visible, it's essential for me...

I'll wait  ;)

Thanks for the quick answer!

megadok6

Still no solution to do this...?

Thank you guys.

Esben Oxholm

You can still do it pretty quickly with two renders and a photoshop comp.
See Reply #4 here: https://www.keyshot.com/forum/index.php?topic=11737.0

megadok6

Thank you for your answer, but i'll keep using KS6 till there is a better way.

It's way easier with it, it only takes 1 render, et no need to go in Photoshop.


melnation.com


Has anyone heard news if the new Toon texture DriesV explained was released?

Will Gibbons

Quote from: melnation.com on February 07, 2018, 03:15:45 AM

Has anyone heard news if the new Toon texture DriesV explained was released?

Not for KeyShot 7. Sorry.

bdesign

Here is an alternate method which doesn't involve negative values. As well, you can map the Contour Color with colors or textures. Set the Color of the Toon material label to black. Map the Toon material Opacity with a Color To Number node, Output From value .4. Adjust the main material Diffuse texture brightness, and Specular value accordingly. In my example, the Diffuse granite texture brightness is set to 1.4. The Toon material Contour Color is mapped with the same granite texture with brightness set to 3.4.

Cheers,
Eric

INNEO_MWo

How about this solution in KeyShot 7.2? You have to tweak some values, but it works OK.

(sorry for the screen grab with german UI) see details in attached example.


Cheers
Marco