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Saint-George Pandent

Started by Pouya Hosseinzadeh, May 08, 2018, 08:14:09 AM

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Pouya Hosseinzadeh

This magnificent and luxurious work was designed and modeled for participated in the Solidscape Design Competition at JCK Las Vegas 2018 and it's going to challenge all the other designers and designs.
Modeled using Zbrush and Rhino.
Rendered using KeyShot.

Finema


abirshakil

How did you mix up/ post-production the raw render and the final render? The gray shade looking awesome on the golden surface. would you please make a short tutorial about it (maybe video or just text document)

Pouya Hosseinzadeh


Pouya Hosseinzadeh

#4
Quote from: abirshakil on May 08, 2018, 08:58:07 AM
How did you mix up/ post-production the raw render and the final render? The gray shade looking awesome on the golden surface. would you please make a short tutorial about it (maybe video or just text document)
1-Open Main image.
2-Add the second image.
3-On second image, hit on "Add Layer Mask" which is located at the bottom of layer window
Then select 2 different color  like Black and White.
In the next step, select 2 point on image.start point and end point.
*If the distance between the two points (Start and End) is longer, the amount of fade out will be greater
And vice versa
4-The end result will be like this.

I hope I've been able to explain the steps clearly!

abirshakil


Magnus Skogsfjord

The details! Really nice job!

Pouya Hosseinzadeh