Author Topic: Grubby old machine  (Read 838 times)

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Offline Weezer

Grubby old machine
« on: June 01, 2018, 10:53:50 am »
I've been playing around with a new workflow, creating UV maps in RizomUV, texturing in Substance Painter, and exporting the PBR maps to Keyshot. And I think the results have been remarkable. I stumbled on this dusty/grubby metal shader and thought it was worth sharing...

Offline Weezer

Re: Grubby old machine
« Reply #1 on: June 20, 2018, 08:13:57 am »
Another test from Substance Painter to Keyshot. Loving this metallic PBR look...