texture utility - tiler (create random floor tiles)

Started by RRIS, August 16, 2018, 02:29:13 AM

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RRIS

I'm working on several architectural visualisations at the moment and the dependency on pre-made tiling floor textures is doing my head in.

Suppose you have a couple of nice textures for a single tile, it would be cool to be able to load them in the material editor, have them as inputs on a random tiler, then being able to output that on a floor, wall, or whatever.

The tiler could influence angles (so you can have alternating/random 90 degree rotated tiles), frequency, randomize brightness, etc. etc.
It could share functionality with the Mesh utility, where you are able to change the shapes/patterns/space between tiles, etc.

Doesn't seem like magic, but could be so damn useful imho :)

mattjgerard

Yep, this has been a long standing issue for tiles, patterns, wood grains, etc. I like your idea of making a "Randomizer" Node in the MatGraph that can do that sort of thing.

INNEO_MWo