Started by LM6, December 20, 2018, 06:06:51 AM
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Quote from: designgestalt on December 21, 2018, 08:34:24 AMthis goes way beyond my set of skills.I still have an understanding problem what vertex colors really are, to begin with now, that you can even deform colors, I am totally lost...nonetheless, I was already totally stoked with that transmitter animation, that you recently posted, which I think is absolutely great. this set of videos to my is really mindblowing.I especially like the "Flock" video.May I ask where you created the animations?really well done!cheersdesigngestalt
Quote from: m0dm0d on December 21, 2018, 02:51:05 PMThese animations look awesome... Does 8.2 work with VDB sequences now (like alembic)? I've emailed the beta team, would love to get testing?Keep up the great work!CheersMark--@m0dm0d
Quote from: mousek on January 24, 2019, 05:45:01 AMLM6 - you do awesome stuffs ! . I watch on your works on instragram. My question is ... could you create mini tutorial how did you create Transmitter. How formats keyshot needs on animations .Very thank you. Go go man ! peter
Quote from: chrisb on January 25, 2019, 03:50:41 AMLM6 - wow amazing!!! Would it be possible that you provide a tuto on how you do the (Keyshot Water) using cinema 4d and keyshot?that would be awesome Chris
Quote from: LM6 on February 09, 2019, 04:23:31 AMQuote from: mousek on January 24, 2019, 05:45:01 AMLM6 - you do awesome stuffs ! . I watch on your works on instragram. My question is ... could you create mini tutorial how did you create Transmitter. How formats keyshot needs on animations .Very thank you. Go go man ! peterThank youI'am not sure Luxion would be very happy if I started posting full C4D/XParticles tutorials on this Keyshot forum but here is a quick breakdown.1. I started with a bust which was smoothed out to look more like a helmet, it was re meshed to have medium density evenly spaced quad polygons.2. I set the particles to emit from the centre of the polygons using shot mode, one particle per polygon with no speed so they after the are born they don't move.3. I added a scale modifier set to particle radius which was being driven by a color modifier set to noise (animated) so the bright parts of the noise scale the particles down.4. I cached the particles.5. I added a VDB mesher and and added the particles to be meshed using a low voxel size and baked out an Alembic cache transferring the particle color (coming from the noise) to the .abc file6. I imported the Alembic cache into Keyshot 8.2, added a vertex node (can also use object info node) then used the vertex data to drive the color (via color adjust node) and opacity of an Emissive material that was sitting on top of a Diffuse material.I hope that makes sense..Cheers