Author Topic: Displacement and Brauner Mic  (Read 916 times)

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Offline imikej

Displacement and Brauner Mic
« on: January 07, 2019, 10:51:45 am »
Working on an image for a client.  This is before we add their equipment.  Used displacement to create the etch of the logo and to give a few other parts depth.  Love trying to match the textures and properties of metal finishes.

Offline KeyShot

Re: Displacement and Brauner Mic
« Reply #1 on: January 07, 2019, 04:52:11 pm »
Love it. Great details! How did you make the metal mesh for the microphone?

Offline imikej

Re: Displacement and Brauner Mic
« Reply #2 on: January 07, 2019, 04:55:17 pm »
Metal mesh was geometry in the model.  We then used a slight texture map to displace it to give it enhanced shadows resulting in a bit more depth and realism.

Offline Will Gibbons

Re: Displacement and Brauner Mic
« Reply #3 on: January 28, 2019, 09:51:07 am »
Nice! Good to have the option for displacement here. Displacement + opacity, or were there actually modeled wire mesh?

Offline imikej

Re: Displacement and Brauner Mic
« Reply #4 on: January 28, 2019, 09:54:07 am »
Hi, Will.  The mesh and foam were modeled.  I displaced both to create depth.  The foam (between mesh) was screened back using opacity to allow you to see into the mic.