I have a bunch of models which have their own separate keyshot .bip file [lets call these original - they are the orange bottle in attachment], with their own materials, textures, labels etc set up.
I am adding these 'originals' to a scene [lets call this new] . Import >> Add to scene >> . Retain materials is ticked.
The models are easy to add, but when I do, the materials come across, but it is dropping off the labels. The arnt visible, and they don't come up in the Materials - Labels section.
Is there a way for the labels to come across to?
And then if I was to make any updates to my 'originals', would the 'originals' that are in the 'new' update? Or do they loose all ties to the 'original' once they are added to the 'new'?
The 'originals' also have different material/label configurations. So the orange colour can be multiple colours/flavours. Is the best way to achieve this by multi materials? or is there a better way? When patterned as shown, what is the best way to control configurations of colours?
Thanks.