Author Topic: PUBG Level 3 Helmet  (Read 1623 times)

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PUBG Level 3 Helmet
« on: January 23, 2019, 04:33:24 pm »
Hello, here is the render made from catia and keyshot

Offline Kico

Re: PUBG Level 3 Helmet
« Reply #1 on: January 24, 2019, 12:17:21 am »
Love the metal textures !!
I would change the hemisphere texture mapping to a more uniform mode so the change in direction would not distract ...
Cheers
Kico

Re: PUBG Level 3 Helmet
« Reply #2 on: January 24, 2019, 07:43:27 am »
Thanks kico, for sorting out problem. Here is it:

Offline Kico

Re: PUBG Level 3 Helmet
« Reply #3 on: January 24, 2019, 05:00:39 pm »
Hi  Ananth,

Sorry for not making myself clear in the first place :D

I meant If it was me I would change the texture mapping mode from box to something like planar or sphere ( from left to right in the attached screenshot )

Happy friday
Kico

Re: PUBG Level 3 Helmet
« Reply #4 on: January 25, 2019, 04:26:58 am »
Thanks kico, here is the render: Feel free to spot mistakes. Also how do you say it's distracting. I don't feel anything with the photograph. I have also reduced scratches and it's height which felt some what bad and also it was friend's opinion.

Offline Kico

Re: PUBG Level 3 Helmet
« Reply #5 on: January 27, 2019, 04:44:46 pm »
Hi Ananth,
sorry for the late reply.

All of the time I've been talking about the brush bump, not the scratch bump. Can you see the brush mapping is not uniform ? That's what distracts me and I made an example with 2 spheres in my previous reply about how I would fix it.

Hope this helps ?
Kico

Offline mattjgerard

Re: PUBG Level 3 Helmet
« Reply #6 on: January 28, 2019, 06:30:43 am »
This should help describe what we are seeing. The grain of the brushed effect is not mapped correctly.

Offline Kico

Re: PUBG Level 3 Helmet
« Reply #7 on: January 28, 2019, 04:40:21 pm »
This should help describe what we are seeing. The grain of the brushed effect is not mapped correctly.
Loud and clear ! What I should have done in the first place.

Re: PUBG Level 3 Helmet
« Reply #8 on: January 28, 2019, 05:47:06 pm »
But I tried to edit material on graph. But it doesn't work. I tried changing UV angle. Can you tell what properties must be changed.

Offline Kico

Re: PUBG Level 3 Helmet
« Reply #9 on: January 28, 2019, 05:59:04 pm »
Change your mapping type of the brush bump. Current one is "box",like I've said before.
You can try different types to explore.

Re: PUBG Level 3 Helmet
« Reply #10 on: February 01, 2019, 10:04:33 am »
Thanks kico, for guiding. Finally got correct rendering.

Offline Kico

Re: PUBG Level 3 Helmet
« Reply #11 on: February 10, 2019, 07:51:31 pm »
Have fun !!!