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Caterham RS900

Started by DaStig, March 03, 2019, 03:31:47 AM

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DaStig

Model from Assetto Corsa, edited with Blender, rendering made with KeyShot 8


Josh3D

Love that orange. Is there other bits in the scene that are geometry? Clay shot perhaps? Only thing I was say is that the wheels could be a little more 'grounded' - flat against (dropped slightly below) the ground surface.

Will Gibbons

Nice! I think this would benefit from a touch of Depth of Field to help separate the car from the background a little bit. Great materials and rendering!

DaStig

Thanx for the feedback folks, really appreciated. Can learn a lot from you guys.

@Josh, the car is the only 3D model in the scene. And, you're right, the wheels are just touching the ground, so I will lower it fo a more realistic feel.

@Will, never really used the DOF-feature in Keyshot. Gonna do some experiments with it, to see what I can come up with to make the scene look more realistic.

Clay model ...

Zeltronic

Very nice render, Orange paint  is great , I agree with the previous comments regarding the wheels to be positioned lower , otherwise I will also uncheck the option shadow occlusion and I will push shadow to max  quality to have something less black but more realistic and closer to the shadow colors of the backplate.

kiarash.tamizkar

so much clean ,put some dust and dirt layers to it. ;)

DaStig

Thnx for the addition feedback folks. Will be tweaking the render some more in the next couple of days.
To do:

  • add some DOF to the scene to add a more photorealistic feel
  • improve shadows
  • add some dirt / scratch layers to improve realism

FYI, I'm not really a Keyshot specialist, so I'm still learning new stuff in Keyshot every day.

Keep posted on more updates on this ...

DaStig

Got a bit of an issue adding DOF to the rendering. In the editor all looks fine, but when rendering the alpha added to the rear license plate is not rendered correctly (showing that white edge outside the black plastic frame) ... and I don't have a clue why this is happening. When I remove the DOF, all is fine.

Below the preview with the DOF active.

Can someone help me out on this ?

DaStig

Redone the render in the previous post ... with some after editing in PS ... doesn't look that bad I guess ..  ::)

Will Gibbons

That's a bit odd as far as the DoF issue goes. Which version of KeyShot are you running if I may ask?

Magnus Skogsfjord

I know this is considered more a workaround rather than a solution, but could you perhaps add a backdrop round/ramp (with ground material) and render with a depth pass to add the DoF in post? It might be more than good enough for the subtle DoF you'd need with this shot. 

Lovely orange btw.