Author Topic: Fondor Shipyards  (Read 620 times)

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Offline aptyler

Fondor Shipyards
« on: May 15, 2019, 09:59:06 am »
15.3M triangles. Meshes and textures extracted from Star Wars Battlefront II (2017). Had to write a script to reassemble the hundreds of components meshes using the in-game XML blueprints. Also had to manually re-bake most of the normal textures from UV channel 2 onto UV channel 1 (same as diffuse color, etc.). Just a friendly reminder that native support of a secondary UV channel would be greatly appreciated. It's a fairly common practice with game models to map normal data to a separate UV channel to economize by means of symmetry and eliminate wasting data on large flat areas.
« Last Edit: May 15, 2019, 11:17:10 am by aptyler »