Texture Maps

Started by JackNicholas, April 16, 2019, 05:57:53 AM

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JackNicholas

Hello, how do you all create maps for textures that don't come with any as standard?

Zeltronic

It depends on what tool you are familiar with, some people use blender, 3ds max , 3d coat, zbrush, cinema 4d...  to generate  uv mapping on  models but few standalone tools dedicated to uv mapping also exists, it depend on your needs.

RRIS

lol, in the past I used to just go to the Maxwell material library, and recycle some of the maps I find there  :o

these days though if I can't find what I need within a reasonable timeframe, I either just bash something together in photoshop myself or settle on the nearest available thing.

truth is most of the stuff I make is either opaque plastics, the occasional bit of glass and painted metals. the fun is in creating the background / setting if I feel the client will appreciate it.

nowadays things are easier than ever with sources like poliigon / textures.com, apps and libraries like Substance / Quixel...

JackNicholas

Thank you both, I will take a look at the programs you have mentioned :)