Author Topic: Mapping mesh texture across multiple surfaces?  (Read 4162 times)

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Offline DMucci

Mapping mesh texture across multiple surfaces?
« on: September 29, 2011, 12:59:39 pm »
How do I go about mapping a mesh texture (like a metal grill) consistantly across surface changes?

Using the "General" material type, under the 'Parameters' tab, I have applied an alpha channel texture map. Doing this I can get my grill texture to map correctly (opaque grille, transparent negative space) but the scale changes across different surfaces.

I would normally change the projection if this were a non scale oriented material, but in the 'Parameters' tab of the 'General' material type, I do not have this drop down box. It is only offered under the other tabs.

Is there another way to do this and control the projection?


  • Guest
Re: Mapping mesh texture across multiple surfaces?
« Reply #1 on: September 29, 2011, 01:49:10 pm »
Right now there is no good way of getting this done well, not unless you texture your model in the modeling software first.

KeyShot 3 will address this nicely.