Author Topic: Adjusting the length of the fuzz material  (Read 1181 times)

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Offline ldichiara

Adjusting the length of the fuzz material
« on: December 17, 2019, 09:43:43 pm »
Hi All
I am playing around with the fuzz material and I am trying to achieve a flocking material for a lip gloss applicator and wanted to see if there was any guidance on how to adjust the strand length of the material. If I use the presets, the material comes in WAY too long and exaggerated; I am looking for a strand length of .5 - 1.0mm but when I adjust these settings they don't update.  Any insight would be appreciated on how to get this working properly.


Offline Jesper Mosegaard

Re: Adjusting the length of the fuzz material
« Reply #1 on: December 17, 2019, 11:12:28 pm »
Fuzz is a Geometry Shader in KeyShot - which requires a bit of manual intervention when updating certain parameters.

In order for changes in length to kick in, you need to press the "Execute Geometry Node" at the very bottom of the Fuzz Properties. KeyShot will also show an icon in the top right corner of the real time view, indicating that an update of geometry nodes is necessary. You can also click that to execute all geometry nodes.