Author Topic: Sneak peek later I shall speak!  (Read 3211 times)

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Offline abedsabeh

Sneak peek later I shall speak!
« on: December 17, 2019, 12:44:42 pm »
Hello everyone and I am so glad to join this amazing contest with so many new features in KeyShot9 that for sure needs more time to spend and dig into in order to master them. Never the less here is a simple riddle for you  :D I wanted to add some fun to the forum and enjoy every bit of it.

Here you go  :D

I’m not a spider
I’m not a leaf
I’m not a giraffe
I’m maybe green
What Am I? :D

Offline abedsabeh

Re: Sneak peek later I shall speak!
« Reply #1 on: December 18, 2019, 03:35:34 pm »
It's gonna be fuzzy with lots of fuzz to come  ;D
« Last Edit: December 19, 2019, 03:28:35 am by abedsabeh »

Offline abedsabeh

Re: Sneak peek later I shall speak!
« Reply #2 on: December 20, 2019, 02:52:46 pm »
Building up the scene with some more FUZZ  :D
By the way, every time I enable the denoiser, KeyShot crashes immediately as soon as I hit render.

Offline abedsabeh

Re: Sneak peek later I shall speak!
« Reply #3 on: December 22, 2019, 03:07:34 pm »
WIP: Two random shots from the animation sequence. I will share more once everything is ready.

Offline KeyShot

Re: Sneak peek later I shall speak!
« Reply #4 on: December 23, 2019, 02:16:27 pm »
Welcome back Abed! Excited to see more progress!

Offline abedsabeh

Re: Sneak peek later I shall speak!
« Reply #5 on: December 24, 2019, 09:03:40 am »
More frames are baking and the clock is ticking  :D
« Last Edit: January 05, 2020, 01:36:31 pm by abedsabeh »

Offline abedsabeh

Re: Sneak peek later I shall speak!
« Reply #6 on: December 25, 2019, 01:53:10 am »
Hello again!

This is a final 2nd concept submission with different perspectives and ambiances.

On those renders, I used the cloth material for the red part with some fuzz, and the geometry fuzz on the white part. The broken violin hair on the bow is fuzz too. Santa in the background has fuzz too (in motion) but I wanted to concentrate more on the foreground and have more details on it.

This is all rendered inside KeyShot including the flying sparkles and I only used a tiny bit of color correction in Photoshop. Chromatic Aberration and bloom were enabled. I did not use any denoiser on those images, I wanted them to be detailed and crisp.

Stay tuned for the 2nd animated concept with some stills too.

Sneak peek SOON I shall speak!.  :D

Merry Christmas Everyone!!!
« Last Edit: December 25, 2019, 01:55:46 am by abedsabeh »

Offline designgestalt

Re: Sneak peek later I shall speak!
« Reply #7 on: December 25, 2019, 03:40:45 am »
hey abedsabeh,
this looks really awesome and promising !!
I am looking forward to see the end result .... !!
my only (very little) critique would be, that the fuzz material does look a bit scratchy and could be a bit more fluffy...
but than again, I have not even touched the fuzz material yet, so I have not experience at all with it !

cheers
designgestalt

Offline abedsabeh

Re: Sneak peek later I shall speak!
« Reply #8 on: December 26, 2019, 07:09:54 am »
hey abedsabeh,
this looks really awesome and promising !!
I am looking forward to see the end result .... !!
my only (very little) critique would be, that the fuzz material does look a bit scratchy and could be a bit more fluffy...
but than again, I have not even touched the fuzz material yet, so I have not experience at all with it !

cheers
designgestalt

Hello there, thanks for the comment.

This is the end result for those images since I have another one that I'm working on. Also, believe me there is a lot of fuzz to deal with in those images and it was a bit time consuming to change the settings of the fuzz in order to achieve what I want. I wish it was a real time change on the view port but it isn't.

Cheers!
Abed

Offline abedsabeh

Re: Sneak peek later I shall speak!
« Reply #9 on: December 27, 2019, 12:53:55 pm »
Hello again and this is my final 3D animated submission for the contest.

- I have done the modeling, rigging and animation with the UV mapping inside Maya.
- I have exported the animation as an Alembic so I can import it into Keyshot.
- All the fuzz, texturing, lighting rendering was done inside KeyShot. I was amazed with the render speed on a 128 samples for each frame, and it took around half a minute to set up the fuzz before the render starts...which is fine. :D
- The curtains were also simulated in Maya and exported as .abc. That was fun to play with in KeyShot.
- For the "LET IT FUZZ" I generated an animated sequence in AE for the color, density and growth which was linked as frames into the fuzz node.

I don't hide that I faced some issues during the process of sending the animation into KeyShot, but I worked around it to make it happen  :D

I would like to thank my 2 friends that make this video happen:
1- Elie Eskandar who did the "Kermit the frog" mimic.
2- Alaa Aldeen Alhamwi who did a great job with a very limited time on the rigging and animation.

The story board and the script was my concept and the full edit with color correction and sound tracks/edits was all done by me (sound library).

Here is an image of the hero and a link for the video.


GOOD LUCK everyone!!!




« Last Edit: January 15, 2020, 01:48:08 pm by Josh3D »