9.0 to 9.1.98 Discrepancy in droplets (non-caustics)

Started by DMerz III, February 11, 2020, 01:59:17 PM

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DMerz III

 :-\ Just experienced a big problem when we switched over from 9.0 to 9.1 today. Unfortunately we didn't catch this sooner.

Seeing a massive difference between these drops output from 9.0 and 9.1.98 - you can see the difference in the realtime as well - but not as extreme as the outputed images.

Everything is the same - only difference is 9.1.98 instead of 9.0
Windows 10 - CPU rendering

** We see the drops not turn black when caustics are on..but we've been able to get by without caustics until now, and we'd like to keep it that way - caustics taking so much longer to render for not much gain in our specific case**

Thanks




KeyShot

Are you using product mode? What is the number of bounces? Do you see the same in GPU mode?

KeyShot

Hi David,

Thanks for reporting this issue. It was indeed a regression from KeyShot 9.0 and it has been fixed and will be available in KeyShot 9.2 (and the beta of 9.2 which we will release shortly).

Henrik