KeyShot 9.1 introduces
support for GPU in Network Rendering. GPU rendering is supported on Windows and Linux Workers.
Note: The same requirements and recommendations regarding hardware and drivers apply as for GPU Mode in KeyShot 9. More information can be found in the manual.Enabling GPU devices for Network RenderingIf you want your computer's GPU(s) to be available as a Worker on the network, you can enable this in the KeyShot Network Configurator.
Launch KeyShot 9.1 Network Configurator and select Worker Settings. Under Availability, check GPU and select the GPU devices you wish to add as a Worker from the dropdown. Restart the Worker service to affect the changes.
Note: Multiple GPUs of a single machine will be available as a single GPU Worker.Note: Each GPU device will utilize 16 cores of the Network Rendering license. E.g. a Worker with two GPUs will require a 32 core Network Rendering license.Sending GPU jobs from KeyShotNetwork Rendering jobs will be rendered with GPU if GPU Mode is selected as the Render Engine when sending jobs to the network inside KeyShot 9.1. The Render Engine selection can be be found in the Render Options dialog. By default, Inherit from Real-time view is selected. This will ensure that if GPU Mode is active in the Real-time view, jobs will be rendered with GPU on the network.
GPU jobs in Network MonitorA new Mode column has been added to both the job list and Worker Status. In the job list, the Mode indicates whether the job will be rendered on CPU or GPU. In Worker Status, the Mode indicates the availability and status of GPU devices for each Worker. The amount of "GPU cores" will be a multiple of 16, since each GPU device will utilize 16 cores of the Network Rendering license.
Note: If a Worker has both CPU cores and GPU devices enabled in the Network Configurator, then the Worker will show up with two separate entries for CPU and GPU availability.If you have any other questions, simply reply or email us at
[email protected]Happy GPU'ing!
The Luxion team