Material and UVs randomizer nodes

Started by nicordf, February 18, 2020, 07:30:22 AM

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nicordf

Hi guys,


It would be great if you could implement a material randomizer node (UV and texture hues for example), kind of what coronoa does with it's multimap node. This is especially useful when setting up an interior scene, where a series of tiles would look more realistic if their textures are aligned randomly; or a plant where each leaf has a slightly different shade of green.


Instead of going through each individual mesh, this node could be applied to an entire model, and then assign that randomness to said meshes at once.


Do you think it could be possible?


Thanks heaps!