Author Topic: Mesh Material Edge  (Read 861 times)

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Offline furniture96

Mesh Material Edge
« on: June 03, 2020, 11:10:42 am »
Hey,

I was hoping someone would be able to help me I would like to try and get the edge of the mesh material to blend out so that the edge of the surface is a solid material where it joins so you only see full perforations.

I look forward to any possible advice or solutions for this.

Thanks in advance!

Offline INNEO_MWo

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Re: Mesh Material Edge
« Reply #1 on: June 03, 2020, 12:02:46 pm »
hope that works for you


Cheers
Marco

Offline furniture96

Re: Mesh Material Edge
« Reply #2 on: June 03, 2020, 12:10:01 pm »
Hi Marco,

Thanks for your reply I cannot open the keyshot file as I am only on Keyshot 7. The only thing is I am trying to get the edges of the mesh material to blend out into a solid material around the edge if this makes sense?

Thanks

Offline INNEO_MWo

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Re: Mesh Material Edge
« Reply #3 on: June 03, 2020, 12:17:34 pm »
Or another solution that shows a heavy perforated leather with solid holes - no modelling - just material graph stuff

Offline INNEO_MWo

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Re: Mesh Material Edge
« Reply #4 on: June 03, 2020, 12:23:05 pm »
no - the round edges feature only works with polygons. So you have to model the holes to use it.
For my example you need KeyShot 8 minimum to use the displacement feature.


But in KeyShot 7 you can use a mesh with with a small falloff to use it for the bump channel?!


And does my example look like you're looking for?


BTW - you can download the test version of KeyShot 9 to look into my file.

Offline INNEO_MWo

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Re: Mesh Material Edge
« Reply #5 on: June 03, 2020, 12:34:06 pm »
maybe you can open this file?

I used the mesh with a falloff for a bump and a similar mesh for the opacity channel. This material is not so heavy creating tons of polys caused by the displacement node, like the KeyShot 9 material.


Hope that helps


Cheers
Marco
« Last Edit: June 03, 2020, 12:36:19 pm by INNEO_MWo »

Offline furniture96

Re: Mesh Material Edge
« Reply #6 on: June 03, 2020, 12:51:50 pm »
Hi Marco,

Thanks for all this information I really appreciate it, I don't think I explained myself very well.

I would like the edge to solid with no holes to create a border around the edge similar to how the pattern stops in this image?

Thanks!

Offline richardfunnell

Re: Mesh Material Edge
« Reply #7 on: June 03, 2020, 01:23:11 pm »
What you're looking for is the clipping functionality, which is disabled by default. Enabling it allows you to define a clipping area (width x height) to limit the mesh pattern to a specified area.

If you're trying to use this as an opacity texture, make sure to set Opacity mode to Alpha, and use choose a Hole Alpha mode (under color) to give you sharp holes instead of fuzzy ones.

I made this example in KS9 and exported it to KS6, hope it works.


Offline TGS808

Re: Mesh Material Edge
« Reply #8 on: June 03, 2020, 09:26:21 pm »
I see Richard has already provided an answer and an example for you. If that’s not enough, he also did a nice walk through of it starting about 44 minutes in here:

https://youtu.be/b-zPNOY6zxA

This definitely answers your question.

Offline furniture96

Re: Mesh Material Edge
« Reply #9 on: June 04, 2020, 02:20:56 am »
Thanks everyone for your help! I am managing to work it out really appreciate it.

Have a great day.