GPU Clown mask broken - temporary fix

Started by andy.engelkemier, June 11, 2020, 11:35:35 AM

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andy.engelkemier

If you've been doing GPU renders with clown masks, you may have noticed that Lots of the materials get the same mask for some reason. I found a little bandaid for it, until they fix it in KS10.

Head into the material graph. Create a diffuse material. Create a color adjust. Plug that into the opacity. Diffuse goes into your Material node as a label.
Now make sure your render setting has "include label" in clown mask.

That's it. You've added a completely blank label, and that overwrites however the clown mask is choosing it's color.