رندیز - oily leather and scratched velvet bag and some other things

Started by kamran Rahmani, August 02, 2020, 07:33:01 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

kamran Rahmani

Oily Leather
Scratched Velvet
A bag maybe full of sketch papers and a hot stamp on it
Metal Compasses
With an stylish lamp
all the thing I love in a single shot
seems like a poem to me:)

well I have done this one a few months ago but I wanted to remaster the scene with new textures, and guess what? all that oily effect on the leather is visualized using curvature texture and I'm completely satisfied with this texture node. Hope you like it.

designgestalt


Zeltronic


jamesinv


scanner

Look good.
But it seems unnatural to me that with such losses on the leather and velvet, the sparkling metal parts are absolutely clean.
Also, an angular pattern on the velvet looks somewhat strange.

Josh3D


kamran Rahmani


kamran Rahmani

Quote from: Zeltronic on August 03, 2020, 12:45:52 AM
Great texturing , could be interesting to see the graph ;)

Thanks a lot, here you are:)
the point is using a curvature texture which enables you separate the oily part color from other parts.

kamran Rahmani

Quote from: jamesinv on August 03, 2020, 03:46:06 PM
Superb and as been said would really like to see the graph!

Thank you! I uploaded the graph and the tips:)

kamran Rahmani


kamran Rahmani

Quote from: scanner on August 04, 2020, 07:28:43 AM
Look good.
But it seems unnatural to me that with such losses on the leather and velvet, the sparkling metal parts are absolutely clean.
Also, an angular pattern on the velvet looks somewhat strange.

Great tips. really appreciate it,Thanks for you attention. 

Zeltronic

Thanks for sharing, always interesting to see process of other people ;)

Fouad bendaya

This is Amazing !!
render and texturing on top , altho the top cover is too straight! i can see it better if you change that

kamran Rahmani

Thanks Fouad, really appreciate your attention to the details. surely I will consider this in improving the scene