Author Topic: GPU leaving 'ghosts' of faded parts  (Read 97 times)

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Offline MBailey810

GPU leaving 'ghosts' of faded parts
« on: August 06, 2020, 08:53:05 am »
Hi!

I am working on making an animation, but when I render using the GPU it leaves a 'ghost' of any parts that I have faded out. Does anyone know why this could be, or any way of fixing it? Right now the only work around I can think of is translating the parts out of frame of the camera when they fade out, and then translating them back when they faded in.

Attached are images rendered using the CPU and the GPU, with no other settings changed. In the GPU image you can see a circle and vertical line in the bottom left quadrant of the image. That corresponds to a part that was faded to 0% in the animation. I made these renders as still images, not pulled from an animation sequence.

I have changed a lot of the lighting options, but I haven't found a way to remove the artifacts.

CPU: i9-8950HK
GPU: NVIDIA Quadro P5200