Models with same UV-coordinates imported from 3ds Max acts different

Started by Bondra, September 18, 2020, 04:02:33 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Bondra

So I encounter some wierdness for models having the same UV-coordinates, but imported with different materials from 3Ds Max.
Tried to describe what actually happens as briefly as possible below:









Bottom line: Even though the boxes hold the same UV coordinates. Only the object
which holds a bitmap as texture during import will have working UV coordinates?