Keyshot 10 - AR Emissive Material in USDZ

Started by paulpossien, November 20, 2020, 01:09:32 PM

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paulpossien

Opening the new USDZ file for AR - how do I make a surface stark white ( emissive ). I feel like I have tried every material type in keyshot to try and accomplish this but I haven't found one that works.

I know that USDZ supports this because I have been doing the same in sketchfab - and it supports emissive material maps too.

Any help would be appreciated.

jens


o_0

Something that puzzles me. I used an emissive material make an object transparent and placed a label on it. And I was able to successfully generate a USDZ for that object. It obeyed the transparency and showed the label correctly. But now the exact same file doesn't work. I totally get that it isn't supported yet. But I'm super curious why it worked once. I don't think I have a question but I'm curious if anyone else has experienced this. This was the only USDZ emissive thread I could find so sorry if this is hijacking the thread. But I wanted to see if I could find others doing similar work.