Author Topic: Local Rotate Numbers!!!  (Read 438 times)

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Offline andy.engelkemier

Local Rotate Numbers!!!
« on: December 16, 2020, 11:41:13 am »
Those that know me, are likely aware that I generally don't post in this portion of the forum. But at least a small portion of one of the biggest pains in the butt in keyshot finally has a built in solution, and I wanted to say thanks.
This little guy here lets your Type a number and it actually keeps in local.
Sure, it's not perfect, but being able to actually rotate a model with an unknown pivot point 40 degrees exactly sure is nice. Being limited to 15 degree increments was less than pleasant.

I was going to send an email out to everyone telling them not to update to KS10 because of the insane number of crashes I've had already. But this right here might make it worth upgrading! lol