Started by timeworm, December 19, 2020, 08:40:00 AM
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Quote from: mattjgerard on December 22, 2020, 09:36:37 AMYeah this might be more of a geometry solution, not a texture/material. You might have to use some sort of scatter cloner to actually create the geometry of all the flakes/colored bits.
Quote from: andy.engelkemier on January 04, 2021, 04:48:02 AMThis is actually a really good case for creating the "interior model" in blender 2.92a using geometry nodes. With that you can fill a volume with objects. Particles can work in most DCC software as well, but it's often not as easy to control distribution inside a volume. With geometry nodes you can also have it do a boolean with the outer surface, so it's actually cut where it should be. But notice that little "a" there in the name. It's not terribly stable at the moment, especially with geometry nodes as that's one of the newest features.But you'll find a few tutorials out there for filling a volume with objects. If you Do go that method, just something to note, your imported CAD model needs to be cleaned up a bit before you go trying to use it for a boolean operation.