Author Topic: Extreme RealCloth Stretching  (Read 3317 times)

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Offline br3ttman

Extreme RealCloth Stretching
« on: April 15, 2021, 09:47:37 am »
So I'm having a lot of fun in both SolidWorks with Surfacing and Curve Driven Patterns and in KeyShot with UV Unwrapping to better explore and display a number of jewelry concepts.  Notice in the following views how I get a nice continuous UV Map, but also some extreme stretching of the RealCloth texture at the neck line.  Any tips on how I might mitigate this, so it's not so extreme?

Offline Kico

Re: Extreme RealCloth Stretching
« Reply #1 on: April 16, 2021, 01:04:59 am »
Hi , I would have more seams ! Because seamless cloth is gonna stretch at some certain areas to fit such structure !
Sometimes I "stretch" some perfect UV ( in MODO) just to get the realism of real materials...

Back to the subject , I've built similar model in Solidworks and had 4 red seams in KeyShot. Hope this helps !
Kico