Author Topic: Unknown reflection on the bottom of the transparent container  (Read 66 times)

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Offline TaChunHuang

As the title suggests, I have been having this problem for a while... I have tried adjusting all the things with the environment setting/Hide all the other objects in the same scene/adjusting the material itself so on...The only way it was gone was when I applied clear glass material..but I need to apply solid glass tho...please can someone give me some clues? Thanks!

Online Anindo Ghosh

Re: Unknown reflection on the bottom of the transparent container
« Reply #1 on: May 02, 2021, 01:54:14 pm »
Would it be possible to share the KSP file of your scene?

The problem could be the low tessellation level of the object. If you imported it in a vector format (e.g. STEP) that uses NURBS, you could try re-tessellating it:
 - Tools / Re-Tessellate / Tessellation Quality / 0.5.

"Render NURBS" is another option to try, if you are using CPU rendering, and the model is a STEP or other NURB format.

If the model was imported as an STL, such as from Blender, then increasing subdivisions and re-exporting might help.

Offline DMerz III

Re: Unknown reflection on the bottom of the transparent container
« Reply #2 on: May 02, 2021, 08:04:45 pm »
First thing to jump to my mind was Z-fighting, might want to check for duplicated surfaces in the same location. But it could also be irregular normals - you can try re-calculating the normals in Keyshot and see if that helps?

THose would be my first two checks