Author Topic: Teleporte body on 3D model  (Read 1981 times)

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Offline DavidO

Teleporte body on 3D model
« on: May 06, 2021, 12:47:37 am »

I'm working for boat design agency and it's not exactly same constain as automotive or architecture models.

I would like to teleport my body in all the deck of the boat but I'm snap to the ground plane and not oh deck.
To start I create viewpoint/cameras in good eyes level but I'm not free enouth of my mouvements.

Are there a way to define surfaces where I can walk around ?
On steps, or differents levels for exemple ?

I join an illustration to show where I would like to teleporte myself.


Online Jan Simon

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Re: Teleporte body on 3D model
« Reply #1 on: May 06, 2021, 02:46:38 am »
Hi DavidO,

you are currently limited to setting up different cameras and switching between them (this will change the ground plane to the floor under the selected camera) or our fly mode.

We are looking into three-dimensional teleporting in the future.

Offline Mario Stockinger

Re: Teleporte body on 3D model
« Reply #2 on: October 13, 2021, 09:01:23 am »
Thats a feature we wouls also request.

Our Company builds Production plants with a lots of layers and teleporting with cameras is a mess.....

It would be great if teleporting could snap to 3D Objects, maybe you can define this "Snap" Objects in Keyshot simmilar you do with cutaway and exclusions ?