Why Keyshot increases the number of samples ?

Started by archz2, June 07, 2021, 11:59:00 PM

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I set my maximum samples in Keyshot as 150. I made a queue of 10 different views and left Keyshot to process it.

Despite this fact, the samples during the renders fluctuated.

171, 215, sometimes 260

Why is it so?


Can't say I've ever witnessed this behavior. Does this happen if you render on CPU?


I haven't seen this behavior before either.
What version of KeyShot are you using? What GPU?

I just tested this myself in KeyShot 10.2, and Queue rendering consistently respects the amount of samples set for both CPU and GPU rendering.