Author Topic: Normal Projection for Normal Maps + Animation import via FBX + Render Passes  (Read 2454 times)

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Offline Zander85

I would like to see the "normal projection" algorithm  applied to the bump+normal maps tab so that I could make my ring renders look like they have engraving without having to UV every CAD model.

I would also love to be able to import animation via the FBX file type from Maya or Max.

Also Render passes are desperately needed. I want to be able to control more parts of the render in post. I am doing the best that I can to use work-a-rounds but I can only go so far. A nice depth pass would be nice as well.